The Nitty Gritty

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Eat Up app homepage

Personal Development, Health And Physical Education K-6 Modules. 1st ed. Sydney: Board Of Studies NSW, 1999. Web. 17 Apr. 2016.

Now that the main concepts for Eat Up have been established, it’s time to get into the nitty gritty.

A large proportion of Eat Up relies on reading. Whilst the content will remain simple, players will need to be reading at a PM level of 20, which is the approximate level of an 8 year old. The simplicity of the game may however be limiting for older primary students. Therefore the educational content in Eat Up will be sourced from the PDHPE modules in stage 1 (year 1 and year 2) and stage 2 (year 3 and year 4). While the official recommended age for playing Eat Up would be 8-11 year olds, there is no restriction to who can play the game.

The Board of Studies Teachings and Educational Standards NSW gives the syllabuses for the content taught in NSW schools from Kindergarten to Year 12. This information explains what is to be taught to children at particular stages of their education.

For primary school students, the Personal Development, Health and Physical Education module explains, “The development of healthy attitudes and behaviours early in life is of fundamental importance to the growing child and the adoption of a healthy lifestyle. The benefits of a healthy lifestyle should be clearly reinforced and the consequences of inappropriate behaviour explained. The activities for this strand are designed to encourage an informed and responsible approach to these decisions. They focus upon relevant information, skill development and values clarification related to issues such as nutrition, hygiene, and consumerism” (Board of Studies, 1999, p. 211). 

Stage 1 (Year 1 and Year 2):

At this stage, when taught nutrition, students should have an understanding of, food groups, balanced eating habits, and food choices for good health. This is done by, introducing students the food pyramid, and answering questions such as:

  • What type of foods do our bodies need most and least?
  • Are the foods that we often want to eat the same as the foods our bodies need?
  • Why do our bodies need certain foods?
  • What would happen if we didn’t eat these foods and only ate foods we wanted?

Stage 2 (Year 3 and Year 4)

At this stage, when taught nutrition, students should have an understanding of balanced eating habits and compare nutritional values of food.

Based on this information, here is an example of a challenge in Eat Up:

*On a scroll* – “The bottom level of the healthy food pyramid is made up of vegetables, legumes and fruit. The average person should eat 5 vegetables and 2 pieces of fruit everyday. Using this information help Mummy make a healthy breakfast juice.”

The player will be shown a variety of foods such as, carrots, ginger, apples, chocolate sauce, ice cream, bananas, etc. They must place 5 vegetable and 2 fruits in the blender to pass the challenge.

 

 

 

 

 

 

 

 

While the challenges and games will be based off these modules, it would be advised to have the game looked over by current stage 1 and stage 2 teachers to gain any insight into their thought on the content included in Eat Up.

Similarly, the game would need to be play tested on children in stage 1 and stage 2, to determine if the game is suitable and gain feedback for any areas of improvement.

Resources

“PM Levelling”. Cengage Learning Australia. N.p., 2016. Web. 17 Apr. 2016.

Personal Development, Health And Physical Education K-6 Modules. 1st ed. Sydney: Board Of Studies NSW, 1999. Web. 17 Apr. 2016.

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